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The Flock is the collective name for the armada of continent-sized creatures ("Carriers") cruising through Martyrial, the world of the campaign Flock.

An amassed group, or flock, of colossal animals and mythological creatures, The Flock appeared some time during the advent of the cataclysms that now devastate the lands of the world. They move implacably onwards, stopping at the countries in danger and allowing survivors to board them with slow-moving platforms of gray, white and gold. They depart again once the disasters and rifts completely overwhelm the dying land, and move on to the next one - the refugees rebuilding their society atop the creatures' bodies, reconstructing cities using magic and toil.

They do not respond to stimuli, and their only directive seems to be moving onward through the world, picking up the survivors and beings being ravaged by the cataclysms. From porous caverns within their bodies, strange constructs known as the Aosith and Durahan have emerged to assist in the countries' efforts to rebuild and reestablish order, each with no idea of where they came from, but an overwhelming desire to protect and aid The Flock.

Their origin and destination are unknown.

Inhabited Carriers[]

The Carriers that are inhabited thus far seem to be in a small cluster; the largest nations of the ones rescued thus far have "claimed" certain Carriers as their own, absorbing smaller or less powerful nations into each of their collectives.

- Custos (ammonite) - home of Vanius (humans)

- Reo Taivas (eagle) - home of Reojal (elves)

- Savaor (lion) - home of Grozennach (orcish)

- Sabhailte (manatee) - home of Bronnwyr (halflings)

- Old Stonescale (wyvern) - home of Ardenheim (dwarves)

- Folham (turtle) - home of Eyrien (fey)

- Suuduo Vu (rhino) - home of Rus'Mut (goliath)

- Basthaza (mastodon) - home of Hackledown (gnome)

Uninhabited Carriers[]

-Snake

-Crocodile

-Tarantula

-Manta Ray

-Alpaca

-Dragonfly

-Bat

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